Title: eSAFETY WOMEN
Number: 2024-1-LT02-KA210-YOU-000243179
Action Type: KA210-YOU
Duration: 18 months: 01/09/2024 - 28/02/2026
Partners:
Asociacija IVAIGO→ Lithuania
Kuşadası Sürdürülebilir Kalkınma Derneği → Türkiye
TeneLearning → Spain
Main Aim: To equip young women from disadvantaged backgrounds with the skills and knowledge necessary to navigate online spaces safely, recognize and respond to online gender-based violence (OGBV), and engage as informed digital citizens.
Objectives:
- Equip youth, especially young women from disadvantaged groups, with critical digital and media literacy skills to safely navigate and engage in online spaces.
- Strengthen the capacity of these individuals to recognize, respond to, and recover from instances of OGBV and online harassment.
- Encourage and facilitate the active participation of youth in online discussions and civic activities, fostering their role as informed and engaged digital citizens.
- Develop and disseminate tools such as the e-Safety Toolkit and Card Game to educate youth about online safety and the implications of OGBV.
- Work towards creating online environments where all individuals, regardless of gender or background, can participate without fear of harassment or discrimination.
Activities:
1) Project management and implementation, dissemination.
2) Development of a toolkit through informal and non-formal learning in Digital Literacy & online safety for migrant youth.
3) Local trainings.
4) International meeting in Spain.
5) Development of e-Safety Card Game and the Handbook.
OUTPUT 1 — Toolkit
The eSAFETY WOMEN toolkit features 14 comprehensive modules designed to provide practical strategies to recognize and respond to online gender-based violence. It equips users with the essential digital literacy skills needed to build resilience, protect their privacy, and navigate today's digital world with confidence.
Explore the full eSAFETY WOMEN Toolkit, available here.

OUTPUT 2 — Card Games
Card Game 1 — e-Safety Reflection Game is an interactive learning activity designed to strengthen digital literacy and online safety skills. The game encourages reflection, empathy, and discussion through real-life online situations and challenges. This tool complements the e-Safety Women Toolkit and can be used in workshops, classrooms, or peer-learning sessions.
Read the game HANDBOOK here and download the GAME CARDS via this link.
Card Game 2 — Self-guided game will help learn and remember the most important digital safety terms from the e-SAFETY WOMEN Toolkit. It supports vocabulary building, quick recall, and peer learning — especially useful for people with lower digital literacy or language confidence. This game complements Card Game 1 and can be used independently or together with it.
Find the game HANDBOOK here and download the GAME CARDS via this link.

Expected outcomes and results of the project:
- A measurable decrease in the instances of OGBV experienced by the target groups.
- Increased Participation: Higher levels of participation by disadvantaged youth in online forums, discussions, and civic activities.
- Wider recognition and understanding of the challenges of OGBV within the community, leading to more supportive and inclusive online environments.
- Effective use of the e-Safety Toolkit and Card Game in various settings, demonstrating their utility in educating about online safety.
- Enhanced self-efficacy and confidence among young women and disadvantaged youth in navigating the digital world.




